COMMANDER · DECK
2020-07-01
DECK $
$755.61
MYTHIC
8
RARE
30
UNCOMMON
15
COMMON
47
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
15 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
8 cardsInstant
20 cardsLand
2 cardsMONEY CARDS·43 CARDS·$589.18
Sign in to save your threshold.
Planeswalker
2 cardsCreature
8 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
4 cardsInstant
13 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Nexus of Fate + Isochron Scepter + Mystical Tutor: infinite extra turns
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Stasis + Time Elemental: locks the table
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 3
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Stasis + Time Elemental — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land36
Nonbasic1
Basic35
Island35
Instant20
Creature16
Wizard10
Human7
Merfolk3
Turtle2
Advisor1
Drake1
Elemental1
Faerie1
God1
Party10
Enchantment10
Aura2
God1
Artifact9
Sorcery8
Planeswalker2
Jace1
Narset1
Legends6
Historic15
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tableOpponents skip their untap stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control