MetaMox
COMMANDER · DECK

Niv Commander

Bracket 4 · Optimized
2020-04-11
Niv-Mizzet, Parun
DECK $
$659.12
MYTHIC
5
RARE
49
UNCOMMON
27
COMMON
31
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

13 cards

Enchantment

4 cards

Artifact

8 cards

Sorcery

12 cards

Instant

24 cards

Land

29 cards
NAMECOSTPRICE
MAYBE12 CARDS

Planeswalker

1 cards

Creature

1 cards

Enchantment

1 cards
NAMECOSTPRICE

Artifact

3 cards

Sorcery

2 cards

Instant

2 cards

Land

2 cards
MONEY CARDS·60 CARDS·$513.48
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Planeswalker

3 cards

Creature

7 cards

Enchantment

3 cards

Artifact

5 cards

Sorcery

8 cards

Instant

13 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Curiosity + Niv-Mizzet, Parun: early two-card combo, with no mana to spend
  • Niv-Mizzet, Parun + Ophidian Eye: early two-card combo, with no mana to spend
  • Tandem Lookout + Niv-Mizzet, Parun: early two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
00161142183843546+
COLOR
U: 47 pipsR: 32 pipsC: 95 pips
TYPES
Land36
Nonbasic27
Basic9
Island7
Mountain5
Instant27
Creature14
Human5
Wizard4
Dwarf3
Shaman3
Dragon2
Horror2
Phyrexian2
Archer1
Artificer1
Goblin1
Noble1
Scout1
Wall1
Party4
Sorcery14
Artifact9
Horror1
Phyrexian1
Enchantment4
Aura2
Planeswalker2
Jace1
Teferi1
Legends7
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Group
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