COMMANDER · DECK
Lands makes Zombies go brrrrr
Bracket 4 · Optimized2020-07-05
DECK $
$893.99
MYTHIC
17
RARE
51
UNCOMMON
12
COMMON
19
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
16 cardsInstant
11 cardsLand
33 cardsMONEY CARDS·72 CARDS·$715.63
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Creature
21 cardsArtifact
4 cardsSorcery
10 cardsInstant
11 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove: locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator: locks the table
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Ramunap Excavator — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
8 banned cards
BANNED · 8
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 banned cards, 19 cards not in the pool
BANNED · 4
NOT IN THE POOL · 19
CURVE
COLOR
TYPES
Land37
Nonbasic26
Basic11
Swamp10
Forest9
Island9
Demon1
Creature31
Elemental4
Elf4
Shaman4
Demon3
Human3
Snake3
Giant2
Serpent2
Beast1
Centaur1
Cleric1
Druid1
Dryad1
Elder1
Eldrazi1
Horror1
Illusion1
Insect1
Merfolk1
Monk1
Nightmare1
Noble1
Nymph1
Ooze1
Scout1
Spirit1
Wizard1
Party2
Sorcery17
Arcane1
Instant11
Artifact4
Equipment1
Enchantment4
Centaur1
Dryad1
Nymph1
Legends12
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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