MetaMox
COMMANDER · DECK

Lands makes Zombies go brrrrr

Bracket 4 · Optimized
2020-07-05
Yarok, the Desecrated
DECK $
$893.99
MYTHIC
17
RARE
51
UNCOMMON
12
COMMON
19
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

4 cards

Sorcery

16 cards

Instant

11 cards

Land

33 cards
NAMECOSTPRICE
MONEY CARDS·72 CARDS·$715.63
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Creature

21 cards

Artifact

4 cards

Sorcery

10 cards

Instant

11 cards

Land

26 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove: locks the table
  • Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator: locks the table
  • and 5 more combos that bear on the bracket, listed below
CURVE
00511421931045596+
COLOR
U: 17 pipsB: 23 pipsG: 51 pipsC: 124 pips
TYPES
Land37
Nonbasic26
Basic11
Swamp10
Forest9
Island9
Demon1
Creature31
Elemental4
Elf4
Shaman4
Demon3
Human3
Snake3
Giant2
Serpent2
Beast1
Centaur1
Cleric1
Druid1
Dryad1
Elder1
Eldrazi1
Horror1
Illusion1
Insect1
Merfolk1
Monk1
Nightmare1
Noble1
Nymph1
Ooze1
Scout1
Spirit1
Wizard1
Party2
Sorcery17
Arcane1
Instant11
Artifact4
Equipment1
Enchantment4
Centaur1
Dryad1
Nymph1
Legends12
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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