COMMANDER · DECK
The Land Before Time
Bracket 3 · Upgraded2020-06-17
DECK $
$714.92
MYTHIC
24
RARE
87
UNCOMMON
64
COMMON
93
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
41 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
5 cardsInstant
4 cardsLand
15 cardsMAYBE168 CARDS
Planeswalker
2 cardsCreature
80 cardsEnchantment
9 cardsArtifact
22 cardsSorcery
21 cardsInstant
16 cardsLand
18 cardsMONEY CARDS·70 CARDS·$527.42
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Planeswalker
2 cardsCreature
34 cardsEnchantment
3 cardsArtifact
15 cardsSorcery
8 cardsInstant
3 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Polyraptor + Forerunner of the Empire: early arguably two-card combo, for four mana or less, pieces included
- Poetic Ingenuity + Aggravated Assault: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Polyraptor + Forerunner of the Empire — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Poetic Ingenuity + Aggravated Assault — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 card not in the pool
NOT IN THE POOL · 1
CURVE
COLOR
TYPES
Creature42
Dinosaur35
Human7
Avatar4
Elder4
Cleric2
Druid2
Knight1
Shaman1
Soldier1
Party2
Land42
Nonbasic13
Basic29
Forest11
Mountain10
Plains8
Equipment1
Artifact6
Equipment1
Enchantment5
Aura1
Sorcery5
Instant4
Planeswalker1
Huatli1
Legends10
Historic14
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite damageInfinite mana permanents you control can produce
ADDITIONAL REQUIREMENTS
Permanent tapping to deal damage to any target
Infinite +1/+1 counters on a creature
Infinite creature tokensInfinite death triggersInfinite ETBInfinite LTB
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colored manaInfinite combat phasesInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Destroy all creatures opponents controlNear-infinite damage
Draw the gameInfinite creature tokensInfinite creature ETBInfinitely powerful creature until end of turn
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite creature tokensInfinite damage to all creaturesInfinite death triggersInfinite creature ETBInfinite creature LTB
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