COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
40 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
4 cardsInstant
8 cardsLand
16 cardsMAYBE9 CARDS
Creature
5 cardsEnchantment
1 cardArtifact
1 cardSorcery
2 cardsMONEY CARDS·28 CARDS·$103.43
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Creature
18 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
2 cardsInstant
1 cardLand
1 cardBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Tayam, Luminous Enigma + Devoted Druid: two-card combo, for six mana or less, pieces included
- Devoted Druid + Quillspike: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Tayam, Luminous Enigma + Devoted Druid — Bracket 3, two-card combo, for six mana or less, pieces included
- Devoted Druid + Quillspike — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
CURVE
COLOR
TYPES
Creature41
Human9
Elf5
Zombie5
Druid4
Shaman4
Beast3
Cleric3
Insect3
Knight2
Vampire2
Wizard2
Aetherborn1
Ally1
Artificer1
Construct1
Demon1
Elemental1
Faerie1
Frog1
Goblin1
Horror1
Minion1
Monk1
Nightmare1
Ooze1
Ouphe1
Phyrexian1
Pirate1
Rogue1
Scout1
Snake1
Soldier1
Spider1
Spirit1
Troll1
Unicorn1
Wolf1
Outlaws2
Party6
Land33
Nonbasic13
Basic20
Forest8
Plains6
Swamp6
Enchantment9
Spider1
Instant8
Artifact7
Construct1
Sorcery4
Legends4
Historic11
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinitely large creature until end of turn
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millPut a selection of permanant cards from your library and graveyard onto the battlefield
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