COMMANDER · DECK
Thieves Guild 3
2015-03-30
226 CARDS (LIMIT 100)NO COMMANDER
DECK $
$904.92
MYTHIC
19
RARE
71
UNCOMMON
71
COMMON
66
MAIN226 CARDS
Creature
95 cardsNAMECOSTPRICE
Enchantment
8 cardsArtifact
59 cardsNAMECOSTPRICE
Sorcery
20 cardsNAMECOSTPRICE
Instant
3 cardsLand
36 cardsNAMECOSTPRICE
SIDEBOARD1 CARD
Creature
1 cardsNAMECOSTPRICE
MONEY CARDS·88 CARDS·$692.07
Sign in to save your threshold.
Creature
17 cardsNAMECOSTPRICE
Enchantment
4 cardsArtifact
41 cardsNAMECOSTPRICE
Sorcery
7 cardsInstant
1 cardsNAMECOSTPRICE
Land
18 cardsNAMECOSTPRICE
CURVE
COLOR
TYPES
Creature96
Rogue85
Human35
Faerie17
Merfolk15
Vampire7
Goblin6
Avatar2
Demon2
Kor2
Ogre2
Wizard2
Artificer1
Elemental1
Elf1
Equipment1
God1
Horror1
Kraken1
Minion1
Ninja1
Phyrexian1
Rat1
Rebel1
Rigger1
Shapeshifter1
Specter1
Spirit1
Warrior1
Changeling1
Outlaws85
Party86
Artifact63
Equipment49
Rogue5
Human4
Book2
Demon1
Land41
Nonbasic34
Basic7
Island6
Swamp3
Gate1
Sorcery20
Rogue4
Enchantment11
Aura3
Faerie1
God1
Instant3
Rogue1
Legends20
Historic75
LAND PROBABILITY
41 LANDS · 226 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 446.4%
TURN 579.2%
TURN 693.4%
TURN 798.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
Group
Color
View