COMMANDER · DECK
Nutrias mágicas
Bracket 4 · Optimized@Sarumantanas · 2025-03-16
104 CARDS (LIMIT 100)
DECK $
$1,427.98
MYTHIC
11
RARE
40
UNCOMMON
19
COMMON
34
COMMAND1 CARD
Creature
1 cardMAIN103 CARDS
Planeswalker
1 cardCreature
26 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
13 cardsInstant
15 cardsLand
21 cardsMONEY CARDS·46 CARDS·$1,129.00
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Planeswalker
1 cardCreature
11 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
8 cardsInstant
10 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 extra-turn cards — chaining turns is Bracket 4
- Exalted Flamer of Tzeentch + Time Warp: infinite extra turns
- 2 game changers — Brackets 1 and 2 allow none
- Dualcaster Mage + Rite of Replication: early arguably two-card combo, for four mana or less, pieces included
- Dualcaster Mage + Quantum Misalignment: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 4
COMBOS · 3
- Exalted Flamer of Tzeentch + Time Warp — Bracket 4, infinite extra turns
- Dualcaster Mage + Rite of Replication — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Dualcaster Mage + Quantum Misalignment — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 16 cards not in the pool
BANNED · 3
NOT IN THE POOL · 16
CURVE
COLOR
TYPES
Land38
Nonbasic20
Basic18
Island11
Mountain10
Djinn1
Monk1
Creature27
Otter18
Wizard16
Human2
Adventure1
Artificer1
Demon1
Djinn1
Efreet1
Elemental1
Goblin1
Golem1
Lizard1
Merfolk1
Monk1
Rat1
Rogue1
Shaman1
Shapeshifter1
Changeling1
Outlaws1
Party17
Instant17
Adventure1
Otter1
Wizard1
Sorcery13
Artifact9
Equipment1
Golem1
Enchantment3
Class1
Planeswalker1
Ral1
Legends8
Historic17
LAND PROBABILITY
37 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.8%
TURN 541.6%
TURN 664.1%
TURN 780.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite creature tokensInfinite ETBInfinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite creature tokensInfinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
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