COMMANDER · DECK
2020-06-10
DECK $
$1,134.05
MYTHIC
6
RARE
53
UNCOMMON
16
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
6 cardsArtifact
16 cardsSorcery
7 cardsInstant
8 cardsLand
24 cardsMONEY CARDS·51 CARDS·$887.38
Sign in to save your threshold.
Planeswalker
1 cardsCreature
15 cardsEnchantment
3 cardsArtifact
12 cardsSorcery
5 cardsInstant
7 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Zirda, the Dawnwaker + Grim Monolith: early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Basalt Monolith: early two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista: early arguably two-card combo, for four mana or less
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Zirda, the Dawnwaker + Grim Monolith — Bracket 4, early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land42
Nonbasic23
Basic19
Plains13
Mountain8
Desert1
Vehicle1
Artifact22
Equipment5
Avatar1
Construct1
Dragon1
Elk1
Phyrexian1
Vehicle1
Creature21
Human7
Cleric4
Artificer3
Elemental2
Kor2
Soldier2
Advisor1
Avatar1
Construct1
Dragon1
Dwarf1
Eldrazi1
Elk1
Fox1
Giant1
Goblin1
God1
Incarnation1
Nomad1
Phyrexian1
Ranger1
Shaman1
Wizard1
Party5
Enchantment9
Aura1
God1
Instant8
Sorcery7
Planeswalker1
Ugin1
Legends8
Historic29
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers