COMMANDER · DECK
Anya Merciless Group Damage
Bracket 4 · Optimized2016-06-07
ONLY 99 CARDSNO COMMANDER
DECK $
$362.72
MYTHIC
7
RARE
33
UNCOMMON
31
COMMON
29
MAIN99 CARDS
Creature
17 cardsEnchantment
12 cardsArtifact
20 cardsSorcery
5 cardsInstant
8 cardsLand
19 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·38 CARDS·$274.05
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Creature
8 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
5 cardsInstant
2 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Urborg, Tomb of Yawgmoth + Kormus Bell + Aether Flash: mass land denial
- Heartless Hidetsugu + Bitter Feud: early arguably two-card combo, with no mana to spend
- Gisela, Blade of Goldnight + Heartless Hidetsugu: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Urborg, Tomb of Yawgmoth + Kormus Bell + Aether Flash — Bracket 4, mass land denial
- Heartless Hidetsugu + Bitter Feud — Bracket 3, early arguably two-card combo, with no mana to spend
- Gisela, Blade of Goldnight + Heartless Hidetsugu — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic17
Basic20
Plains12
Mountain11
Gate1
Artifact21
Equipment7
Golem1
Creature17
Giant5
Human5
Cleric2
Soldier2
Warrior2
Angel1
Cat1
Elemental1
Goblin1
Golem1
Incarnation1
Knight1
Ogre1
Scout1
Shaman1
Spirit1
Wizard1
Party5
Enchantment12
Instant8
Shapeshifter1
Sorcery5
Legends4
Historic25
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageTarget opponent loses the game
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Bracket 4 · mass land denialDestroy all lands that enter the battlefieldLockMass Land Denial