COMMANDER · DECK
@Boomboombeam · 2025-03-07
DECK $
$194.23
MYTHIC
2
RARE
23
UNCOMMON
25
COMMON
50
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
16 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
12 cardsInstant
14 cardsLand
8 cardsMONEY CARDS·36 CARDS·$140.46
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Creature
6 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
8 cardsInstant
7 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Bruvac the Grandiloquent + Maddening Cacophony: two-card combo, for six mana or less
- Bruvac the Grandiloquent + Jidoor, Aristocratic Capital // Overture: two-card combo, for six mana or less
- Bruvac the Grandiloquent + Traumatize: two-card combo, for six mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Bruvac the Grandiloquent + Maddening Cacophony — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Jidoor, Aristocratic Capital // Overture — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Traumatize — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Cut Your Losses — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic7
Basic29
Island30
Adventure1
Town1
Artifact17
Equipment5
Myr2
Gnome1
Creature17
Crab2
Human2
Myr2
Wall2
Wizard2
Advisor1
Faerie1
Gnome1
Homunculus1
Horror1
Illusion1
Nightmare1
Pirate1
Rogue1
Siren1
Sphinx1
Turtle1
Outlaws2
Party3
Instant14
Trap1
Sorcery13
Adventure1
Town1
Enchantment9
Aura3
Horror1
Nightmare1
Legends5
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for up to two target playersNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Infinite mill
Infinite mill for target opponent
Infinite mill for up to two target players