MetaMox
COMMANDER · DECK

Phenax, God of Deception

Bracket 4 · Optimized
@Joulz
Phenax, God of Deception
DECK $
$600.78
MYTHIC
8
RARE
53
UNCOMMON
25
COMMON
39
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

26 cards

Enchantment

9 cards

Artifact

10 cards

Sorcery

4 cards

Instant

14 cards

Land

18 cards
MONEY CARDS·55 CARDS·$458.59
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Planeswalker

2 cards

Creature

14 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

6 cards

Instant

7 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
  • Zellix, Sanity Flayer + Intruder Alarm + Phenax, God of Deception: early two-card combo, with no mana to spend
  • Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
  • and 15 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 18
CURVE
0081172193945556+
COLOR
U: 53 pipsB: 28 pipsC: 113 pips
TYPES
Land36
Nonbasic16
Basic20
Island14
Swamp10
Creature27
Human5
Horror4
Wall3
Crab2
Illusion2
Leviathan2
Wizard2
Zombie2
Adventure1
Advisor1
Avatar1
Construct1
Demon1
Eldrazi1
God1
Knight1
Lhurgoyf1
Nightmare1
Noble1
Plant1
Shapeshifter1
Vampire1
Party2
Instant14
Artifact11
Construct1
Equipment1
Enchantment10
Aura3
Curse1
God1
Sorcery5
Adventure1
Nightmare1
Legends9
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS23 COMBOS
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite millInfinite self-mill
Infinite millNear-infinite self-mill
Infinite millNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessNear-infinite millNear-infinite self-mill
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-millNear-infinite creature tokensNear-infinite untap of all creaturesNear-infinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite creature tokensNear-infinite ETBNear-infinite untap of all creatures
Bracket 3 · early arguably two-card combo, for four mana or lessExile all creatures opponents controlNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessExile all creatures opponents controlNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for up to two target playersNear-infinite self-mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Infinite mill for target opponentNear-infinite mill
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