COMMANDER · DECK
Draw Damage
Bracket 4 · Optimized2016-08-15
108 CARDS (LIMIT 100)
DECK $
$270.86
MYTHIC
1
RARE
28
UNCOMMON
25
COMMON
54
COMMAND1 CARD
Creature
1 cardsMAIN107 CARDS
Creature
23 cardsEnchantment
15 cardsArtifact
16 cardsSorcery
8 cardsInstant
6 cardsLand
10 cardsMONEY CARDS·36 CARDS·$201.86
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Creature
6 cardsEnchantment
10 cardsArtifact
13 cardsSorcery
4 cardsInstant
1 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Niv-Mizzet, the Firemind + Curiosity: early two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye: early two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Niv-Mizzet, the Firemind + Curiosity — Bracket 4, early two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 4, early two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land39
Nonbasic8
Basic31
Island17
Mountain16
Creature24
Human7
Wizard7
Dragon3
Beast2
Merfolk2
Rogue2
Shaman2
Spirit2
Barbarian1
Bird1
Cat1
Elemental1
Goblin1
Horror1
Incarnation1
Lizard1
Ogre1
Phyrexian1
Ranger1
Samurai1
Scout1
Soldier1
Wall1
Warrior1
Outlaws2
Party10
Artifact17
Equipment4
Book3
Horror1
Phyrexian1
Enchantment15
Aura5
Sorcery8
Arcane1
Instant6
Legends5
Historic22
LAND PROBABILITY
39 LANDS · 107 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.2%
TURN 540.5%
TURN 662.9%
TURN 779.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage