COMMANDER · DECK
Wizard stax
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
3 cardsEnchantment
49 cardsArtifact
8 cardsSorcery
2 cardsInstant
7 cardsLand
17 cardsMAYBE6 CARDS
Creature
3 cardsEnchantment
2 cardsInstant
1 cardMONEY CARDS·28 CARDS·$109.46
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Creature
2 cardsEnchantment
20 cardsArtifact
2 cardsSorcery
1 cardInstant
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment50
Aura22
Spirit1
Land30
Nonbasic15
Basic15
Island8
Plains7
Gate3
Artifact8
Instant7
Creature4
Human2
Wizard2
Bird1
Soldier1
Spirit1
Party2
Sorcery2
Legends2
Historic10
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
locks the table
- Prevent all damage that would be dealt to you by sources you don't control
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
44 cards not in the pool
NOT IN THE POOL · 44
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