COMMANDER · DECK
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COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
3 cardsArtifact
30 cardsSorcery
6 cardsInstant
2 cardsLand
2 cardsMONEY CARDS·7 CARDS·$14.54
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Creature
1 cardEnchantment
1 cardArtifact
3 cardsSorcery
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Basic36
Forest18
Swamp18
Artifact32
Horse1
Imp1
Phyrexian1
Creature23
Vampire12
Rogue3
Human2
Imp2
Nightmare2
Shaman2
Aetherborn1
Assassin1
Bat1
Beast1
Cleric1
Dog1
Druid1
Dryad1
Elf1
Horse1
Knight1
Noble1
Peasant1
Phyrexian1
Spirit1
Villain1
Warrior1
Outlaws4
Party5
Sorcery6
Enchantment3
Aura1
Instant2
Legends2
Historic34
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
38 cards not in the pool
NOT IN THE POOL · 38
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