COMMANDER · DECK
Yuriko
Bracket 4 · Optimized@Snide
ONLY 98 CARDS
DECK $
$896.91
MYTHIC
7
RARE
43
UNCOMMON
14
COMMON
34
COMMAND1 CARD
Creature
1 cardMAIN97 CARDS
Creature
36 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
12 cardsInstant
15 cardsLand
15 cardsMONEY CARDS·58 CARDS·$707.88
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Creature
20 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
9 cardsInstant
13 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Laboratory Maniac: early arguably two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Tainted Pact + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards, commander banned as a commander
BANNED · 4
BANNED AS A COMMANDER · 1
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 22 cards not in the pool
BANNED · 1
NOT IN THE POOL · 22
CURVE
COLOR
TYPES
Creature37
Ninja13
Human11
Rogue5
Rat4
Wizard4
Golem2
Phyrexian2
Shapeshifter2
Spirit2
Archer1
Bard1
Bird1
Dauthi1
Food1
Giant1
Goblin1
God1
Illusion1
Merfolk1
Minion1
Moonfolk1
Orc1
Plant1
Praetor1
Thopter1
Turtle1
Vampire1
Wall1
Weird1
Changeling1
Outlaws5
Party9
Land25
Nonbasic15
Basic10
Island8
Swamp4
Cave1
Goblin1
Weird1
Artifact15
Golem2
Food1
God1
Moonfolk1
Ninja1
Rat1
Rogue1
Shapeshifter1
Thopter1
Wall1
Instant15
Sorcery12
Enchantment6
Aura2
Human1
Ninja1
Legends8
Historic21
LAND PROBABILITY
23 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 435.9%
TURN 569.3%
TURN 687.9%
TURN 795.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
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