COMMANDER · DECK
Muzzio 4
Bracket 4 · Optimized2015-10-12
DECK $
$1,235.58
MYTHIC
13
RARE
33
UNCOMMON
20
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
20 cardsEnchantment
1 cardsArtifact
40 cardsSorcery
2 cardsLand
12 cardsMONEY CARDS·52 CARDS·$976.67
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Planeswalker
3 cardsCreature
10 cardsEnchantment
1 cardsArtifact
29 cardsSorcery
2 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Etherium Sculptor: mass land denial
- Prototype Portal + Ugin's Nexus + Arcbound Ravager: infinite extra turns
- and 6 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Etherium Sculptor — Bracket 4, mass land denial
- Prototype Portal + Ugin's Nexus + Arcbound Ravager — Bracket 4, infinite extra turns
- Prototype Portal + Ugin's Nexus + Krark-Clan Ironworks — Bracket 4, infinite extra turns
- Master Transmuter + Ugin's Nexus + Mirrorworks — Bracket 4, infinite extra turns
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Mindslaver + Academy Ruins — Bracket 3, locks the table
- Mindslaver + Prototype Portal — Bracket 3, locks the table
CURVE
COLOR
TYPES
Artifact59
Equipment4
Golem3
Myr3
Phyrexian3
Artificer2
Construct2
Beast1
Bird1
Dragon1
Horror1
Human1
Leviathan1
Scorpion1
Shapeshifter1
Sphinx1
Vedalken1
Land33
Nonbasic11
Basic22
Island22
Urza's3
Mine1
Power-plant1
Tower1
Creature21
Artificer4
Human4
Golem3
Myr3
Phyrexian3
Construct2
Shapeshifter2
Beast1
Bird1
Dragon1
Horror1
Leviathan1
Scorpion1
Sphinx1
Vedalken1
Wizard1
Party1
Planeswalker3
Karn1
Teferi1
Tezzeret1
Sorcery2
Eldrazi1
Enchantment1
Aura1
Legends10
Historic66
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Infinite ETBInfinite LTBInfinite tapped creature tokens
Bracket 4 · mass land denialDestroy all permanents opponents control on each of your turnsLockMass Land Denial
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite colorless manaInfinite ETBInfinite LTBInfinite death triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite death triggersInfinite +1/+1 counters on a creature
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock