MetaMox
COMMANDER · DECK
2020-12-19
Nekusar, the Mindrazer
BANNED: 1 CARD
DECK $
$711.07
MYTHIC
8
RARE
64
UNCOMMON
25
COMMON
22
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

11 cards

Enchantment

9 cards

Artifact

13 cards

Sorcery

16 cards

Instant

10 cards

Land

32 cards
MONEY CARDS·81 CARDS·$559.46
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Creature

15 cards

Enchantment

12 cards

Artifact

9 cards

Sorcery

18 cards

Instant

9 cards

Land

18 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
1071162193645566+
COLOR
U: 27 pipsB: 24 pipsR: 26 pipsC: 105 pips
TYPES
Land39
Nonbasic28
Basic11
Island9
Swamp7
Mountain6
Sorcery16
Artifact15
God1
Horror1
Phyrexian1
Creature12
Wizard6
Human3
Dragon2
Horror2
Dwarf1
God1
Minotaur1
Noble1
Phyrexian1
Pirate1
Vedalken1
Zombie1
Outlaws1
Party6
Instant10
Enchantment9
Aura2
Planeswalker1
Nixilis1
Legends9
Historic23
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS8 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 3
locks the table
  • Opponents put all cards in hand on the bottom of their library on each of their draw steps
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Group
Color
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