MetaMox
COMMANDER · DECK
@malacoda · 2025-12-23
Glarb, Calamity's Augur
DECK $
$784.54
MYTHIC
17
RARE
46
UNCOMMON
28
COMMON
9
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

33 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

11 cards

Sorcery

17 cards

Instant

24 cards

Land

5 cards
MONEY CARDS·83 CARDS·$621.90
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Planeswalker

1 card

Creature

28 cards

Enchantment

6 cards

Artifact

11 cards

Sorcery

16 cards

Instant

18 cards

Land

3 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
1017124218316465126+
COLOR
U: 31 pipsB: 28.5 pipsG: 70.5 pipsC: 166 pips
TYPES
Creature34
Elf4
Frog4
Human4
Druid3
Elemental3
Insect3
Shaman3
Wizard3
Beast2
Monk2
Scout2
Serpent2
Snake2
Avatar1
Bird1
Cleric1
Demon1
Dragon1
Dryad1
Faerie1
Horror1
Knight1
Merfolk1
Noble1
Nymph1
Sphinx1
Spirit1
Treefolk1
Warlock1
Zombie1
Outlaws1
Party4
Instant26
Sorcery18
Arcane1
Artifact11
Equipment1
Spacecraft1
Vehicle1
Enchantment10
Class1
Dryad1
Insect1
Monk1
Nymph1
Land5
Nonbasic5
Planeswalker1
Oko1
Legends15
Historic24
LAND PROBABILITY
5 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 491.4%
TURN 599.8%
TURN 6100.0%
TURN 7100.0%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS34 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Infinite lifegain
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite magecraft triggers
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite storm count
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite storm count
Group
Color
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