COMMANDER · DECK
Copy of - Merfolk
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
43 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
4 cardsInstant
4 cardsLand
10 cardsMONEY CARDS·25 CARDS·$295.73
Sign in to save your threshold.
Creature
10 cardsEnchantment
2 cardsArtifact
4 cardsInstant
4 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature44
Merfolk44
Wizard23
Rogue8
Soldier3
Warrior3
Noble1
Pirate1
Scout1
Shaman1
Outlaws9
Party34
Land35
Nonbasic9
Basic26
Island27
Artifact7
Enchantment7
Aura2
Merfolk1
Instant4
Sorcery4
Merfolk1
Legends4
Historic10
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 28 cards not in the pool
BANNED · 1
NOT IN THE POOL · 28
Comments · 0
No comments yet.