COMMANDER · DECK
Crocodile Fight Club
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
13 cardsArtifact
12 cardsSorcery
8 cardsInstant
9 cardsLand
15 cardsMONEY CARDS·43 CARDS·$406.00
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Creature
9 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
3 cardsInstant
4 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic13
Basic22
Forest11
Swamp11
Island6
Gate1
Golem1
Creature24
Crocodile15
Human3
Zombie2
Avatar1
Construct1
Demon1
Elemental1
Frog1
God1
Golem1
Noble1
Rogue1
Shaman1
Shapeshifter1
Skeleton1
Snake1
Outlaws1
Party1
Artifact15
Construct1
Equipment1
Golem1
Shapeshifter1
Enchantment15
Aura1
God1
Instant9
Sorcery8
Arcane1
Legends7
Historic19
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
No bracket · Banned
1 banned card — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not legal
- 1 banned card
BANNED · 1
BRAWL (HISTORIC)
Not legal
1 banned card, 34 cards not in the pool
BANNED · 1
NOT IN THE POOL · 34
Comments · 0
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