COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
5 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
6 cardsInstant
16 cardsLand
3 cardsMAYBE7 CARDS
Creature
1 cardsArtifact
3 cardsSorcery
2 cardsInstant
1 cardsMONEY CARDS·38 CARDS·$246.66
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Planeswalker
1 cardsCreature
6 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
6 cardsInstant
8 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Bruvac the Grandiloquent + Fleet Swallower: early two-card combo, with no mana to spend
- Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
- Fleet Swallower + Keening Stone: two-card combo, for six mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Bruvac the Grandiloquent + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Fleet Swallower + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Fleet Swallower + Keening Stone — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Traumatize — Bracket 3, two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic2
Basic33
Island33
Creature23
Advisor19
Human19
Crab1
Fish1
Homunculus1
Zombie1
Instant16
Artifact11
Enchantment8
Aura1
Curse1
Sorcery6
Planeswalker1
Jace1
Legends2
Historic13
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent