COMMANDER · DECK
Wort, Doublin' Up Spells Budget
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
21 cardsInstant
15 cardsLand
6 cardsMONEY CARDS·17 CARDS·$39.67
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Creature
1 cardEnchantment
2 cardsArtifact
1 cardSorcery
5 cardsInstant
6 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic4
Basic32
Forest19
Mountain14
Sorcery21
Creature17
Goblin5
Shaman5
Druid3
Human3
Elf2
Spider2
Beast1
Devil1
Elemental1
Insect1
Rhino1
Warrior1
Party1
Instant15
Artifact6
Equipment1
Enchantment6
Saga1
Spider1
Legends4
Historic11
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
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