COMMANDER · DECK
deck option 1
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
33 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
11 cardsInstant
9 cardsLand
20 cardsMONEY CARDS·10 CARDS·$16.65
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Creature
4 cardsEnchantment
1 cardArtifact
2 cardsSorcery
1 cardInstant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature34
Human10
Warrior7
Devil4
Citizen3
Elf3
Shaman3
Vampire3
Artificer2
Dragon2
Dwarf2
Noble2
Phyrexian2
Bard1
Bat1
Beast1
Berserker1
Cleric1
Construct1
Demigod1
Faerie1
Goblin1
Halfling1
Nightmare1
Ogre1
Orc1
Pirate1
Skeleton1
Spirit1
Wizard1
Zombie1
Outlaws1
Party9
Land33
Nonbasic18
Basic15
Swamp13
Mountain10
Gate1
Artifact11
Equipment2
Adventure1
Construct1
Sorcery11
Instant10
Adventure1
Equipment1
Enchantment6
Background1
Citizen1
Class1
Demigod1
Human1
Legends11
Historic22
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
18 cards not in the pool
NOT IN THE POOL · 18
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