MetaMox
COMMANDER · DECK
@CreepingThruDaWoods · 2023-05-31
Sen Triplets
DECK $
$795.54
MYTHIC
14
RARE
56
UNCOMMON
7
COMMON
23
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

26 cards

Enchantment

8 cards

Artifact

3 cards

Sorcery

14 cards

Instant

12 cards

Land

18 cards
MONEY CARDS·55 CARDS·$624.70
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Planeswalker

1 card
NAMECOSTPRICE

Creature

15 cards

Enchantment

4 cards

Artifact

2 cards

Sorcery

11 cards

Instant

9 cards

Land

13 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10518214394125156+
COLOR
W: 10 pipsU: 74.5 pipsB: 24.5 pipsC: 144 pips
TYPES
Land35
Nonbasic15
Basic20
Island14
Swamp12
Plains5
Creature27
Human6
Rogue5
Wizard5
Merfolk4
Dragon3
Horror3
Shapeshifter2
Specter2
Spirit2
Aetherborn1
Avatar1
Beholder1
Bird1
Elder1
Elemental1
Faerie1
Illusion1
Noble1
Pirate1
Soldier1
Outlaws6
Party10
Sorcery15
Avatar1
Instant12
Enchantment8
Aura4
Artifact5
Wizard2
Human1
Planeswalker1
Sorin1
Legends15
Historic17
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS8 COMBOS
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
ALSO NEEDS
Extra Turn Spell
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite magecraft triggers
  • Infinite mana nonland permanents you control can produce
  • Infinite storm count
  • Infinite untap of nonland permanents you control
Bracket 3
locks the table
  • You control one opponent on each of their turns
  • Lock
Bracket 3
locks the table
  • You control one opponent on each of their turns
  • Lock
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Win the game
Group
Color
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