COMMANDER · DECK
2020-06-17
DECK $
$491.48
MYTHIC
13
RARE
34
UNCOMMON
29
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
35 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
7 cardsInstant
12 cardsLand
24 cardsMONEY CARDS·57 CARDS·$381.19
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Planeswalker
2 cardsCreature
21 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
3 cardsInstant
9 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Venser, Shaper Savant + Peregrine Drake + Yarok, the Desecrated: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Yarok, the Desecrated + Venser, Shaper Savant + Treachery: early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Venser, Shaper Savant + Peregrine Drake + Yarok, the Desecrated — Bracket 4, early two-card combo, with no mana to spend
- Yarok, the Desecrated + Venser, Shaper Savant + Treachery — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Peregrine Drake + Shrieking Drake + Yarok, the Desecrated — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature36
Elemental19
Human5
Avatar2
Beast2
Drake2
Knight2
Wizard2
Bird1
Druid1
Eldrazi1
Elf1
God1
Homunculus1
Horror1
Illusion1
Incarnation1
Monk1
Nightmare1
Phyrexian1
Pirate1
Plant1
Rhino1
Rogue1
Shaman1
Snake1
Spirit1
Wall1
Wurm1
Outlaws2
Party3
Land24
Nonbasic18
Basic6
Forest2
Island2
Swamp2
Gate1
Enchantment13
Aura4
Elemental1
God1
Instant12
Artifact9
Bird1
Sorcery7
Planeswalker2
Nissa1
Vivien1
Legends9
Historic18
LAND PROBABILITY
24 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 434.8%
TURN 568.0%
TURN 687.0%
TURN 795.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite creature LTBInfinite creature ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Bracket 2 · arguably two-card combo, for six mana or lessInfinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produce
Infinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control