COMMANDER · DECK
Arcades
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
37 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
7 cardsInstant
9 cardsLand
25 cardsMONEY CARDS·20 CARDS·$72.25
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Creature
7 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
3 cardsInstant
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature38
Wall23
Human6
Soldier4
Plant3
Advisor1
Cleric1
Crocodile1
Dog1
Dragon1
Druid1
Dryad1
Elder1
Elephant1
Elk1
Golem1
Illusion1
Robot1
Rogue1
Turtle1
Outlaws1
Party2
Land36
Nonbasic22
Basic14
Plains9
Gate3
Island3
Forest2
Cave1
Artifact14
Wall8
Equipment2
Golem1
Robot1
Soldier1
Instant9
Sorcery7
Enchantment6
Aura2
Legends5
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
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