COMMANDER · DECK
black comandor
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
8 cardsInstant
9 cardsLand
2 cardsMONEY CARDS·11 CARDS·$86.13
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Creature
5 cardsArtifact
1 cardSorcery
3 cardsInstant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic1
Basic35
Swamp35
Creature32
Human7
Warrior6
Zombie6
Rogue3
Vampire3
Demon2
God2
Skeleton2
Spirit2
Assassin1
Cleric1
Demigod1
Elk1
Fungus1
Hag1
Imp1
Insect1
Mercenary1
Orc1
Rat1
Wall1
Wizard1
Outlaws5
Party11
Enchantment16
Aura8
God2
Demigod1
Hag1
Insect1
Zombie1
Instant9
Sorcery8
Artifact7
Elk1
Equipment1
Legends4
Historic10
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
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