COMMANDER · DECK
Nekusar (REVISED)
COMMAND1 CARD
Creature
1 cardMAIN98 CARDS
Planeswalker
1 cardCreature
16 cardsEnchantment
11 cardsArtifact
17 cardsSorcery
10 cardsInstant
8 cardsLand
16 cardsSIDEBOARD19 CARDS
Creature
2 cardsEnchantment
1 cardArtifact
4 cardsSorcery
4 cardsInstant
6 cardsLand
1 cardMAYBE10 CARDS
Creature
3 cardsEnchantment
1 cardArtifact
1 cardSorcery
1 cardLand
4 cardsMONEY CARDS·71 CARDS·$527.50
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Creature
12 cardsEnchantment
12 cardsArtifact
19 cardsSorcery
12 cardsInstant
6 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic13
Basic22
Swamp11
Island8
Mountain5
Artifact20
Phyrexian3
Construct2
Equipment2
Book1
Horror1
Creature17
Wizard6
Human4
Phyrexian3
Construct2
Demon2
Horror2
Dragon1
Hag1
Jellyfish1
Rogue1
Shaman1
Spirit1
Vampire1
Vedalken1
Wall1
Zombie1
Outlaws1
Party7
Enchantment12
Hag1
Sorcery10
Instant8
Planeswalker1
Nixilis1
Legends4
Historic24
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS8 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite mill
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite lifeloss
Bracket 3
locks the table
- Opponents put all cards in hand on the bottom of their library on each of their draw steps
- Lock
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite draw triggers for target opponent
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
- Near-infinite card draw
- Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Infinite mill
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite damage to one opponent
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Target player loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 36 cards not in the pool
BANNED · 1
NOT IN THE POOL · 36
Comments · 0
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