COMMANDER · DECK
Gets Everywhere
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
17 cardsInstant
9 cardsLand
31 cardsMONEY CARDS·26 CARDS·$119.50
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Creature
11 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
1 cardInstant
5 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic28
Basic11
Desert12
Forest5
Mountain4
Plains4
Lair1
Creature22
Elf5
Human5
Druid3
Warrior3
Beast2
Elemental2
Shaman2
Cat1
Demon1
Dryad1
Goblin1
Insect1
Lizard1
Minotaur1
Monk1
Noble1
Nymph1
Orc1
Ranger1
Snake1
Soldier1
Wizard1
Party4
Sorcery17
Instant9
Enchantment8
Dryad1
Nymph1
Artifact6
Equipment1
Legends10
Historic16
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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