COMMANDER · DECK
A) Ten-Card Recovery Program
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
21 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
8 cardsInstant
10 cardsBattle
1 cardLand
35 cardsMONEY CARDS·51 CARDS·$413.50
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Planeswalker
2 cardsCreature
10 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
1 cardInstant
2 cardsLand
27 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land42
Nonbasic32
Basic10
Forest9
Island9
Mountain7
Creature23
Human6
Detective2
God2
Hero2
Shaman2
Advisor1
Bird1
Cleric1
Construct1
Dinosaur1
Druid1
Dwarf1
Elemental1
Elf1
Frog1
Goblin1
Golem1
Knight1
Minotaur1
Ooze1
Ox1
Phoenix1
Pirate1
Scout1
Siege1
Snake1
Treefolk1
Turtle1
Wizard1
Outlaws1
Party2
Instant11
Artifact10
Construct1
God1
Golem1
Sorcery10
Enchantment9
Turtle1
Planeswalker2
Wrenn2
Battle1
Elemental1
Siege1
Legends18
Historic25
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Legal
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