COMMANDER · DECK
Suicide Commander Week
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
11 cardsEnchantment
28 cardsArtifact
10 cardsSorcery
5 cardsInstant
9 cardsLand
26 cardsMONEY CARDS·41 CARDS·$725.51
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Creature
4 cardsEnchantment
14 cardsArtifact
5 cardsSorcery
2 cardsInstant
2 cardsLand
14 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic23
Basic13
Mountain5
Plains5
Swamp5
Desert3
Enchantment28
Aura15
Curse12
Shrine1
Artifact12
Construct1
Golem1
Creature12
Human3
Angel2
Wizard2
Assassin1
Beast1
Construct1
Demon1
Golem1
Phyrexian1
Vampire1
Wall1
Warrior1
Zombie1
Outlaws1
Party3
Instant9
Sorcery5
Legends6
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
two-card combo, for six mana or less, pieces included
- Near-infinite lifeloss for target opponent
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 57 cards not in the pool
BANNED · 1
NOT IN THE POOL · 57
Comments · 0
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