COMMANDER · DECK
Dolinho
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
10 cardsArtifact
5 cardsSorcery
7 cardsInstant
7 cardsLand
40 cardsMONEY CARDS·42 CARDS·$279.98
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Creature
16 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
2 cardsInstant
3 cardsLand
12 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land42
Nonbasic34
Basic8
Gate14
Forest4
Cave1
Island1
Mountain1
Plains1
Swamp1
Creature29
Elemental8
Human4
Shaman4
Snake4
Elf3
Avatar2
Plant2
Wizard2
Ally1
Angel1
Beast1
Cleric1
Construct1
Druid1
Dryad1
Frog1
God1
Horror1
Insect1
Merfolk1
Minotaur1
Monk1
Nymph1
Phyrexian1
Rogue1
Scout1
Warrior1
Outlaws1
Party5
Enchantment13
Case1
Dryad1
God1
Nymph1
Instant7
Sorcery7
Artifact6
Construct1
Equipment1
Legends15
Historic20
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS23 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Put all lands from your hand and library onto the battlefield
- Near-infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite mana creatures you control can produce
- Infinite scry 1
- Infinite untap of creatures you control
Bracket 1
doesn’t raise the bracket
- Put all basic Plains from your library onto the battlefield
Bracket 1
doesn’t raise the bracket
- Arrange your library in any order
- Put all lands from your hand and library onto the battlefield
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 27 cards not in the pool
BANNED · 2
NOT IN THE POOL · 27
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