COMMANDER · DECK
Mardu Assassins
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
10 cardsInstant
8 cardsLand
17 cardsMONEY CARDS·44 CARDS·$498.70
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Creature
15 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
4 cardsInstant
5 cardsLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic14
Basic20
Swamp11
Mountain7
Plains5
Creature31
Assassin19
Human17
Demon2
Knight2
Rogue2
Vampire2
Angel1
Azra1
Bat1
Dog1
Goblin1
Golem1
Gorgon1
Horror1
Incarnation1
Lord1
Nightmare1
Phyrexian1
Rebel1
Samurai1
Shapeshifter1
Time1
Changeling1
Outlaws21
Party2
Artifact14
Equipment5
Golem1
Sorcery10
Instant8
Enchantment4
Legends18
Historic30
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 29 cards not in the pool
BANNED · 1
NOT IN THE POOL · 29
Comments · 0
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