COMMANDER · DECK
Jhoira historic
No bracket · Banned2020-04-29
BANNED: 1 CARD
DECK $
$4,496.65
MYTHIC
9
RARE
57
UNCOMMON
20
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
28 cardsArtifact
25 cardsSorcery
6 cardsInstant
8 cardsLand
24 cardsSIDEBOARD1 CARD
Instant
1 cardsMAYBE2 CARDS
Artifact
2 cardsMONEY CARDS·60 CARDS·$3,585.14
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Creature
18 cardsArtifact
16 cardsSorcery
5 cardsInstant
4 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Mycosynth Lattice + Vandalblast — Bracket 4, mass land denial
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Artifact42
Phyrexian4
Golem3
Artificer2
Construct2
Equipment2
Horror2
Vedalken2
Wizard2
Angel1
Bird1
Human1
Juggernaut1
Myr1
Shapeshifter1
Land32
Nonbasic22
Basic10
Island8
Mountain6
Creature29
Artificer6
Wizard5
Dragon4
Human4
Phyrexian4
Vedalken4
Golem3
Bird2
Construct2
Horror2
Angel1
Drone1
Eldrazi1
Goblin1
God1
Juggernaut1
Myr1
Rogue1
Shapeshifter1
Outlaws1
Party6
Instant8
Sorcery6
Eldrazi1
Legends9
Historic50
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep