COMMANDER · DECK
Sacks
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
19 cardsInstant
8 cardsLand
2 cardsMONEY CARDS·5 CARDS·$24.31
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Creature
3 cardsInstant
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic1
Basic36
Swamp36
Creature28
Horror4
Human4
Specter4
Shaman3
Cleric2
Demon2
Elf2
Rat2
Assassin1
Eldrazi1
Elk1
God1
Myr1
Nightstalker1
Reflection1
Rogue1
Scarecrow1
Soldier1
Troll1
Unicorn1
Vampire1
Warrior1
Zombie1
Outlaws2
Party4
Sorcery19
Goblin1
Artifact11
Eldrazi1
Elk1
God1
Myr1
Reflection1
Scarecrow1
Unicorn1
Instant8
Enchantment4
Aura1
Saga1
Legends3
Historic14
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
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