COMMANDER · DECK
Skullbriar
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
16 cardsArtifact
5 cardsSorcery
11 cardsInstant
18 cardsLand
25 cardsMONEY CARDS·42 CARDS·$164.26
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Creature
9 cardsEnchantment
10 cardsArtifact
4 cardsSorcery
6 cardsInstant
5 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic25
Basic12
Forest9
Swamp5
Druid1
Elf1
Goblin1
Instant21
Enchantment16
Aura9
Cartouche1
Class1
Saga1
Creature15
Human4
Beast2
Druid2
Elf2
Spirit2
Zombie2
Cleric1
Construct1
Dinosaur1
Elemental1
Goblin1
Insect1
Snake1
Warlock1
Warrior1
Outlaws1
Party2
Sorcery13
Arcane1
Artifact7
Equipment3
Construct1
Insect1
Legends8
Historic13
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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