COMMANDER · DECK
GW Humans
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
41 cardsEnchantment
9 cardsArtifact
3 cardsSorcery
3 cardsInstant
8 cardsLand
4 cardsMONEY CARDS·30 CARDS·$137.32
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Creature
18 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
1 cardInstant
4 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature42
Human38
Soldier10
Cleric7
Warrior5
Angel4
Knight4
Druid3
Warlock3
Monk2
Scout2
Artificer1
Bear1
Noble1
Outlaws3
Party12
Land35
Nonbasic2
Basic33
Plains23
Forest10
Enchantment12
Human2
Soldier1
Instant8
Artifact3
Sorcery3
Legends16
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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