COMMANDER · DECK
Shadow Wizard Money Gang
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
18 cardsInstant
5 cardsLand
21 cardsMONEY CARDS·46 CARDS·$412.80
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Creature
15 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
13 cardsInstant
3 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic18
Basic18
Swamp8
Island7
Mountain7
Gate1
Creature21
Wizard7
Avatar3
Dragon3
Horror3
Human3
Phyrexian3
Goblin2
Rogue2
Assassin1
Construct1
Demon1
Faerie1
Knight1
Noble1
Praetor1
Shaman1
Tiefling1
Vampire1
Warlock1
Warrior1
Wraith1
Zombie1
Outlaws4
Party10
Sorcery18
Artifact13
Construct1
Phyrexian1
Enchantment8
Saga3
Instant5
Legends12
Historic28
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite damage to one opponent
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
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