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COMMANDER · DECK

Captain Howler EDH

Bracket 4 · Optimized
@Hemgi · 2025-02-15
DECK $
$569.89
MYTHIC
4
RARE
39
UNCOMMON
31
COMMON
26
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

21 cards

Enchantment

6 cards

Artifact

11 cards

Sorcery

12 cards

Instant

17 cards

Land

23 cards
MONEY CARDS·51 CARDS·$441.64
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Creature

13 cards

Enchantment

4 cards

Artifact

5 cards

Sorcery

8 cards

Instant

10 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: early two-card combo, for four mana or less
  • 3 game changers — Brackets 1 and 2 allow none
  • Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
10181232173342536+
COLOR
U: 40 pipsR: 33 pipsC: 82 pips
TYPES
Land32
Nonbasic22
Basic10
Island6
Mountain6
Djinn1
Monk1
Creature22
Pirate7
Wizard6
Human4
Otter2
Shark2
Siren2
Assassin1
Badger1
Construct1
Dinosaur1
Djinn1
Dragon1
Elephant1
Fish1
God1
Homunculus1
Incarnation1
Knight1
Minotaur1
Monk1
Nightmare1
Rogue1
Spirit1
Outlaws8
Party7
Instant19
Artifact12
Vehicle2
Construct1
Equipment1
Sorcery12
Enchantment7
Aura2
Nightmare1
Planeswalker1
Rowan1
Will1
Legends12
Historic24
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
Color
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