COMMANDER · DECK
Land Power
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
14 cardsInstant
23 cardsLand
18 cardsMONEY CARDS·32 CARDS·$104.73
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Creature
7 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
5 cardsInstant
10 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic17
Basic22
Island13
Plains11
Desert1
God1
Instant24
Sorcery15
Creature14
Human5
Wizard4
Merfolk3
Ally2
Advisor1
Cleric1
Elemental1
Elk1
Giant1
God1
Golem1
Nomad1
Octopus1
Scout1
Spirit1
Warrior1
Party6
Artifact10
Elk1
Golem1
Enchantment5
Legends5
Historic15
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
Comments · 0
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