COMMANDER · DECK
Merfriends
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
13 cardsArtifact
7 cardsSorcery
8 cardsInstant
9 cardsLand
15 cardsMONEY CARDS·21 CARDS·$96.58
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Creature
3 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
1 cardInstant
5 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic13
Basic24
Forest12
Island12
Gate1
Creature26
Merfolk24
Wizard7
Shaman5
Warrior3
Rogue2
Scout2
Druid1
God1
Horror1
Mutant1
Noble1
Ranger1
Soldier1
Outlaws2
Party12
Enchantment16
Aura2
Curse1
God1
Merfolk1
Saga1
Instant9
Sorcery8
Artifact7
Equipment1
Legends12
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
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