COMMANDER · DECK
Tasigur Lab Maniac Hyper-Dredge
Bracket 3 · Upgraded2020-04-20
ONLY 99 CARDS
DECK $
$324.79
MYTHIC
2
RARE
36
UNCOMMON
23
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN98 CARDS
Planeswalker
3 cardsCreature
14 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
17 cardsInstant
18 cardsLand
21 cardsMONEY CARDS·41 CARDS·$243.48
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Planeswalker
2 cardsCreature
8 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
7 cardsInstant
8 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
- Hermit Druid + Laboratory Maniac: early arguably two-card combo, for four mana or less
- Hermit Druid + Jace, Wielder of Mysteries: early arguably two-card combo, for four mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
- Hermit Druid + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Hermit Druid + Jace, Wielder of Mysteries — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic18
Basic16
Forest9
Island8
Swamp8
Instant18
Sorcery17
Creature15
Human6
Wizard2
Avatar1
Druid1
Elemental1
Frog1
Horror1
Imp1
Incarnation1
Lizard1
Ooze1
Plant1
Rogue1
Shaman1
Shapeshifter1
Skeleton1
Troll1
Warrior1
Zombie1
Outlaws1
Party4
Artifact8
Enchantment4
Aura1
Planeswalker3
Ashiok1
Jace1
Tamiyo1
Legends6
Historic14
LAND PROBABILITY
34 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.2%
TURN 544.2%
TURN 666.9%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game