COMMANDER · DECK
Test
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
9 cardsEnchantment
35 cardsSorcery
3 cardsInstant
16 cardsLand
5 cardsMONEY CARDS·6 CARDS·$36.42
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Creature
1 cardEnchantment
4 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic2
Basic34
Plains13
Island11
Swamp10
Enchantment35
Aura33
Rune2
Instant16
Creature10
Myr4
Human3
Cleric2
Faerie1
Kor1
Monk1
Phyrexian1
Scout1
Thopter1
Warlock1
Wizard1
Outlaws1
Party3
Artifact5
Myr4
Phyrexian1
Thopter1
Sorcery3
Legends2
Historic7
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
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