COMMANDER · DECK
Zur
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
34 cardsArtifact
7 cardsSorcery
4 cardsInstant
7 cardsLand
24 cardsMONEY CARDS·53 CARDS·$502.25
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Creature
7 cardsEnchantment
20 cardsArtifact
3 cardsSorcery
2 cardsInstant
7 cardsLand
14 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment39
Aura12
Human2
Cleric1
God1
Soldier1
Spirit1
Zombie1
Land33
Nonbasic21
Basic12
Plains10
Island7
Swamp6
Creature15
Human9
Cleric3
Wizard2
Archon1
Artificer1
Druid1
Giant1
God1
Kor1
Scout1
Soldier1
Spirit1
Warlock1
Zombie1
Outlaws1
Party5
Artifact7
Equipment2
Instant7
Sorcery4
Legends7
Historic14
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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