COMMANDER · DECK
Ghen Enchantments
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
22 cardsArtifact
8 cardsSorcery
7 cardsInstant
4 cardsLand
23 cardsMONEY CARDS·21 CARDS·$72.34
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Creature
5 cardsEnchantment
11 cardsInstant
2 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic20
Basic20
Swamp8
Mountain7
Plains7
Enchantment33
Aura4
Curse2
God2
Nymph2
Saga2
Zombie2
Dog1
Eldrazi1
Fox1
Giant1
Human1
Monk1
Soldier1
Spirit1
Creature20
Human5
Zombie3
Cleric2
God2
Nightmare2
Nymph2
Soldier2
Archon1
Dog1
Druid1
Fox1
Giant1
Kor1
Monk1
Noble1
Saga1
Spirit1
Wizard1
Party3
Artifact8
Sorcery7
Instant5
Legends5
Historic15
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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