COMMANDER · DECK
Jhoira of the Ghitu
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
5 cardsArtifact
15 cardsSorcery
11 cardsInstant
11 cardsLand
16 cardsMAYBE7 CARDS
Creature
2 cardsSorcery
3 cardsInstant
1 cardLand
1 cardMONEY CARDS·38 CARDS·$151.93
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Creature
8 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
9 cardsInstant
2 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic14
Basic21
Island17
Mountain6
Creature23
Eldrazi4
Dragon3
Wizard3
Avatar2
Dinosaur2
Elder2
Elemental2
Human2
Shaman2
Fish1
Giant1
Insect1
Kraken1
Leviathan1
Lizard1
Orc1
Sorcerer1
Sphinx1
Party3
Artifact16
Equipment1
Insect1
Instant12
Sorcery11
Enchantment5
Aura1
Legends6
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Infinitely powerful creature until end of turn
- Infinite magecraft triggers
- Infinite red mana
- Infinite storm count
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
43 cards not in the pool
NOT IN THE POOL · 43
Comments · 0
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