COMMANDER · DECK
Stuffy Doll S&M
Bracket 4 · Optimized2020-05-09
DECK $
$362.70
MYTHIC
0
RARE
42
UNCOMMON
24
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
5 cardsEnchantment
9 cardsArtifact
16 cardsSorcery
15 cardsInstant
16 cardsLand
24 cardsMONEY CARDS·54 CARDS·$278.78
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Planeswalker
2 cardsCreature
3 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
10 cardsInstant
11 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Guilty Conscience + Stuffy Doll: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Stuffy Doll + Pariah's Shield: early arguably two-card combo, with no mana to spend
- Energy Field + Rest in Peace: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Guilty Conscience + Stuffy Doll — Bracket 4, early two-card combo, with no mana to spend
- Stuffy Doll + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Energy Field + Rest in Peace — Bracket 3, locks the table
- Stuffy Doll + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic22
Basic14
Island12
Plains8
Gate1
Artifact21
Equipment3
Construct2
Artificer1
Golem1
Phyrexian1
Shapeshifter1
Vedalken1
Instant16
Sorcery15
Enchantment9
Aura3
Creature6
Artificer2
Construct2
Golem1
Human1
Phyrexian1
Shapeshifter1
Vedalken1
Planeswalker2
Karn1
Ugin1
Legends5
Historic26
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible