MetaMox
COMMANDER · DECK
2019-12-03
Mogis, God of Slaughter
DECK $
$547.36
MYTHIC
11
RARE
60
UNCOMMON
24
COMMON
22
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

3 cards

Creature

20 cards

Enchantment

22 cards

Artifact

4 cards

Sorcery

8 cards

Instant

5 cards

Land

16 cards
MONEY CARDS·52 CARDS·$424.45
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Planeswalker

1 card

Creature

11 cards

Enchantment

20 cards

Artifact

9 cards

Sorcery

4 cards

Instant

6 cards

Land

1 card
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
004182153104145116+
COLOR
B: 54 pipsR: 42 pipsC: 155 pips
TYPES
Land37
Nonbasic14
Basic23
Mountain13
Swamp12
Gate1
Enchantment24
God2
Aura1
Curse1
Saga1
Creature21
Demon5
Human4
Goblin2
God2
Orc2
Pirate2
Shaman2
Warrior2
Ally1
Berserker1
Cleric1
Devil1
Dinosaur1
Ogre1
Phyrexian1
Plant1
Praetor1
Rogue1
Specter1
Wizard1
Outlaws3
Party5
Sorcery8
Instant5
Artifact4
Planeswalker3
Angrath1
Chandra1
Nixilis1
Legends11
Historic16
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS10 COMBOS
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent with an even life total loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite damage to all players
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent with an even life total loses the game
  • Near-infinite damage
  • Near-infinite lifeloss
Group
Color
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