COMMANDER · DECK
TMNT
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
39 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
6 cardsInstant
10 cardsLand
25 cardsMAYBE5 CARDS
Planeswalker
1 cardCreature
3 cardsEnchantment
1 cardMONEY CARDS·31 CARDS·$191.74
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Planeswalker
1 cardCreature
16 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
3 cardsInstant
6 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature40
Beast13
Nightmare7
Cat6
Elemental5
Elf4
Bird3
Dinosaur3
Druid2
Human2
Rogue2
Bat1
Egg1
Elk1
Fox1
Frog1
Giant1
Hydra1
Illusion1
Insect1
Lizard1
Ninja1
Octopus1
Scout1
Snake1
Spider1
Unicorn1
Warlock1
Outlaws3
Party2
Land38
Nonbasic20
Basic18
Forest5
Plains5
Island3
Mountain3
Swamp3
Instant10
Sorcery6
Arcane1
Artifact4
Equipment2
Giant1
Enchantment3
Legends9
Historic13
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
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