COMMANDER · DECK
Djinn Spin to Win
COMMAND1 CARD
Creature
1 cardMAIN100 CARDS
Planeswalker
1 cardCreature
23 cardsEnchantment
14 cardsArtifact
14 cardsSorcery
5 cardsInstant
7 cardsLand
28 cardsMONEY CARDS·53 CARDS·$574.56
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Planeswalker
1 cardCreature
13 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
2 cardsInstant
6 cardsLand
16 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic26
Basic11
Island8
Plains7
Equipment1
Mountain1
Creature24
Angel4
Wizard4
Bird3
Faerie3
Elemental2
Horror2
Rogue2
Spirit2
Adventure1
Cleric1
Djinn1
Drake1
Horse1
Human1
Illusion1
Merfolk1
Monk1
Pegasus1
Pirate1
Serpent1
Siren1
Sphinx1
Outlaws3
Party7
Artifact16
Equipment4
Elemental1
Horse1
Enchantment15
Instant8
Adventure1
Faerie1
Rogue1
Sorcery7
Planeswalker1
Serra1
Legends12
Historic26
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
34 cards not in the pool
NOT IN THE POOL · 34
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